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Updated June 2004 |
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Review of the Organum Game Demo at the BIDThe Organum Game project team presented the Organum Game Demo for two purposes. One purpose of the demonstration was to show participants a new way of playing a video game through individual and collective voice input. Another purpose was to observe the reactions and to record the comments of the participants to figure out the strengths and weaknesses of the game. For the most part, the game was a success, yet there is still room for improvement. The team will then take these strengths and weaknesses listed below to develop the final version of the Organum Game.
Feedback Forms The feedback forms were another method of gathering results of the demonstration. In the feedback forms, participants were asked how they participated (playing, watching, or just hearing from a distance). Niine people, who all played the game, filled out the form. The two open-ended questions were, "what did you like," and what didn't you like." Participates liked singing and harmonoizing with their teammates. Most of them enjoyed figuring out how to use their voice to control the game. One participant felt more comfortable making strange noises after watching others do it and loved how the game was a group-oriented competition. However, participants had difficulty whistling, shifting tones to manipulate the ball and figuring out how far the ball would move due to changing pitches. Depth indicated by the size of the ball was not so clear, and ambient noise between microphones was problematic. Fortunately, participants provided suggestions. One person wanted to see a path of the grey sphere in the end, which would enhance the players' accomplishment. Another person wanted to be able to adjust the colors and shapes of images on the screen. results collected by Dan Perkel
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| Copyright Notice 2003 Greg Niemeyer: All contents of these pages are released by the author for single user non-commercial usage. | ||||||||