UC Berkeley Department of Film Studies > Film Studies 181

GAME DESIGN METHODS

Syllabus and Schedule

 

Assignment Schedule

Date
Step
Assignment
Grade Value
January 22, 2007
1
Game Biography: Posted to website
  1/16
January 29, 2007
2
Game Description: Describe a game's rules, assets and gameplay without revealing its name
  2/16
February 5, 2007
3
Game Exegesis: Select a game and discuss its relation to a broader cultural theme
  3/16
February 12, 2007
4

Game History: Research a game which is no longer played and explore the reasons of its demise

  4/16
February 19, 2007
5
Game Speculation: Which which game will your children teach you?
  5/16
February 26, 2007
6
Pong: Analysis of rules, assets and gameplay
  6/16
March 5, 2007
7
Pong: Implementation of Pong in Processing, keyboard-based, Bonus point: Single Player Mode
  7/16
March 12, 2007
8
Pong: Expand Step 7 with autoplay mode
  8/16
March 19, 2007
9
Pong: Expand Step 7 with serial input (potentiometer or better), Grand Pong Demo
  9/16
March 26, 2007
10
Spring Break
 10/16
April 2, 2007
11
Game Design: Player Identification (website documentation)
 11/16
April 9, 2007
12
Game Design: Interface Identification (Playtest and website documentation)
 12/16
April 16, 2007
13
Game Design: Game Rule Development (Playtest and website documentation)
 13/16
April 23, 2007
14
Game Design: Game Asset Development (Playtest and website documentation)
 14/16
April 30, 2007
15
Game Design: Playtest Analysis and Iteration: Pretty Good
15/16
May 7, 2007
16
Game Design: Playtest Analysis and Iteration: Better Yet
16/16
May 14, 2007
17
Game Design: Final Presentation

Main Syllabus Games Downloads