UC Berkeley Department of Film Studies > Film Studies 181
GAME DESIGN METHODS
| Date | Step |
Assignment | Grade Value |
| January 22, 2007 | 1 |
Game Biography: Posted to website | 1/16 |
| January 29, 2007 | 2 |
Game Description: Describe a game's rules, assets and gameplay without revealing its name | 2/16 |
| February 5, 2007 | 3 |
Game Exegesis: Select a game and discuss its relation to a broader cultural theme | 3/16 |
| February 12, 2007 | 4 |
Game History: Research a game which is no longer played and explore the reasons of its demise |
4/16 |
| February 19, 2007 | 5 |
Game Speculation: Which which game will your children teach you? | 5/16 |
| February 26, 2007 | 6 |
Pong: Analysis of rules, assets and gameplay | 6/16 |
| March 5, 2007 | 7 |
Pong: Implementation of Pong in Processing, keyboard-based, Bonus point: Single Player Mode | 7/16 |
| March 12, 2007 | 8 |
Pong: Expand Step 7 with autoplay mode | 8/16 |
| March 19, 2007 | 9 |
Pong: Expand Step 7 with serial input (potentiometer or better), Grand Pong Demo | 9/16 |
| March 26, 2007 | 10 |
Spring Break | 10/16 |
| April 2, 2007 | 11 |
Game Design: Player Identification (website documentation) | 11/16 |
| April 9, 2007 | 12 |
Game Design: Interface Identification (Playtest and website documentation) | 12/16 |
| April 16, 2007 | 13 |
Game Design: Game Rule Development (Playtest and website documentation) | 13/16 |
| April 23, 2007 | 14 |
Game Design: Game Asset Development (Playtest and website documentation) | 14/16 |
| April 30, 2007 | 15 |
Game Design: Playtest Analysis and Iteration: Pretty Good | 15/16 |
| May 7, 2007 | 16 |
Game Design: Playtest Analysis and Iteration: Better Yet | 16/16 |
| May 14, 2007 | 17 |
Game Design: Final Presentation |