UC Berkeley Main Campus

Art 172: Foundations of Computer Graphics Animation

Department of Art Practice, Center for New Media, Fall 2007

Week 10: Tend to the surface

We build a theme park or imaginary machine with the full range of Maya modeling techniques, animated by expressions and keyframes, and using three devices, an active one, a medial one, and a passive one.

Assignment 10: Shading

 

Review: All timely creations will be reviewed and discussed in class on Wednesday

Sample File: A basic sample file is downloadable here.

Notes: When creating your hierarchical model, be sure to freeze transforms on each object before grouping it under another object. Also note that grouping objects in new groups rather than inside each other is the best practice: it provides more overview, makes adding objects to your hierarchy easier, and allows you to control the pivot point of a group of objects independently of the pivot points of the contained objects.

For an extra bonus point, add a correctly timed sound effect (not music) to your playblast movie in post-production using a video editing tool such as Quicktime Pro, Vegas, Premiere or Final Cut.

Websites

Main Course Website
More Expressions

Biped Motion
Last Year's Finals